Buying The Witcher 2 from www.gog.com gives pretty much the full amount paid directly to the creators of the game, as far as I've understood. It's 49.99€ for the digital download, where some shit like maps and making-of videos come included. Bear with me, this isn't a commercial, nor a review. It's gotten pretty decent reviews, packs quite a long playtime in a well thought-out world, and comes from the company that made the first The Witcher. They were a fairly unknown Polish group, who produced one of the best RPG's of its time. GoG also recognizes that because of laws and taxes and all that funky stuff, the European digital download costs 16$ more than the US, so they give you games from their store to the same value. The Witcher team also makes a point of trusting their players, choosing to believe that if their product is good it will stand for itself: The Witcher 2, like the first, comes without any DRM. No, this is not a request for them to have my babies.
So what is it? It's a question: If I hypothetically said that I know a site that is 100% reliable and legal but possibly much less ethical (in how they acquire what they sell, but I don't know, I don't know if anyone knows), that sells The Witcher 2 for a little more than 16€, but where it's very doubtful if the developers get very much, if anything at all... how is that different from torrenting it for free? Because it feels different. If this was any other game I would probably buy it cheap, but why? Have they successfully guilt-tripped me into buying their game from being too nice? I'm extremely curious how the game sales are. Is the DRM-free way the way to go to win the war against pirating, not because you defeat the hackers, but because you win the players hearts and loyalty? Or is it the eyes full of hope of a catholic sheep on its way into the wolf's den?
Does a product that is good ever stand on its own?
I of recently also write slashfiction on Kpop (I will not be ashamed of this, it is fun! and great writing exercises too actually.) Click the link in this paragraph or look for the Slashfiction tag at the bottom to find it.
Everything is Copyright Me Forever. If you steal something I will force feed you all the food you like the most until you either throw up or explode, continually until you can never again even lay eyes on it without feeling sick to the bones. Or are dead from exploding. Whichever works better for you.
* Vanity, short, is one of the little attempts at writing short stories to symbolize the cardinal sins. The title story in Solomon is also one, but in Swedish.
*Jace, 10p, is a independant story set in the One World universe. Call it a love story, though it's more about the finer points of not loving. * About Love is roughly 50p, reminding a little about a theatre play but in novel form, about the things emotions sometimes makes us do to other people, and to ourselves. * Killeris a short story, 13p, about life, death, rooftops and reasons. * Tales of Ruins is roughly 100p, divided in five parts, together revealing the true story behind the destruction of Saehanna, could be called fantasy, and may require a miniscule of devotion to understand. Set in the One World universe.
* Vandraren, 6p, Swedish. A person walking down a road through the forest going past a house with a friendly family that is happy to take in guests. A harmless act of goodwill, depending what that road brings to their door. * Vanity, 4½p,take a trip inside my head, because fiction is all about bringing reality to its limits and exploring the possibilities of your own mind. * Solomonär det andra skrivprojektet sammanställt för skolan, nästan exakt lika som Diktsamlingen, men innehåller tre noveller istället för dikter ^^ * Diktsamlingenbestår av 17 dikter varav 16 skrevs hösten -07, och några illustrationer. Nu i efterhand känns en del av dem lite lätt mysko, but still good.