The big titles of this (half of the?) year:
The Witcher 2
Dragon Age 2
Killzone 3
Sequels all of them...
Then some other stuff...
The Last Guardian - except who knows if it actually exists or if wild gnomes stole and ate it.
Ratchet & Clank A Crack in Time - that I've wanted forever but for some reason never buy.
Kingdom Hearts Birth by Sleep - that I want but don't really want to play :p it seems annoying but the story is fun.
Valkyra Chronicles - the new one on PSP that I'm holding off until I've finished the PS3 one... and you know how good I am at finishing games...
And of course... the next Final Fantasy... yes it's basically only for nostalgic, loyal reasons... and character design...
Big lack of mmm guys in all the games I play lately. Not just visually; character wise. I'm trying to think of a cool guy and it's really really sad that the only I can come up with is Ezreal or Kassadin, although landing Ez would probably also land me in jail since he looks about... fourteen. Kassa is just cool. This includes The Witcher, League of Legends, (Killing Floor, lol), Starcraft... I really need a new Squall. People underestimated FF8, methinks, and the sublime depths of his mind woooo. Also fur-lined leather. Yes, gimme a well-dressed man, damnit! How hard can it be! To those who thought Isaac looked like a toaster in Dead Space: No, he looked cool, but now he certainly looks like a toaster in DS2. Also they've done a character of him in Dragon Age 2 that you get if you buy DS2, and he looks so damned awesomely fun(ny) that I consider buying DS2 just for that :D No I don't know why I thought of Isaac... oh yes, because thinking about well-dressed men always makes me think of speedway drivers, and the suit has sort of the shape of a speedway driver suit except for the helmet and the spine thingy.
Hey! I just realized Darksiders don't have any pretty boys I can chase, which means it's even more praiseworthy because my love for it isn't based on some female hormone running rampage. Not a lot of female hormones overall in that game, it made *me* feel like the manliest most badass dude on the planet - awesome! ^^ Also the horse rocks. Hold on wait... are there women in that game? I can't recall a single one. No boobs? Can an awesome game exist without boobs? Ahh no right the freaky scary fanatic angel woman. She has boobs. But she utterly freaks me out so... now I'm trying to think of what kind of guy would actually get the hots for her and... disturbing thought. I don't think she's a booth-babe, besides when you meet her you're usually too busy keeping her sword out of your spine to think about boobs. That's how women should be! ;D Hmmm... not a single cheap flirting line or women-degrading quest or anything. That might just add to the awesomeness and general manliness of the game actually.
Geralt, you're nice and all (not really) but I really have no idea what women see in you. Also the women you score are either whores or bitches, so I guess you get the fish you bait for. Tip: if you look for game portraits of actual cool, hawt women, don't play the Witcher lol. My cat is more complex than the women in that game, and I don't have a cat. If this is how women are, no wonder I'm game-straight. (I'm making an exception for Lightning, but then again everyone knows she's a female Cloud.)
Woohoo this post got longer and longer and longer and longer... It also is really only relevant to myself heh. I would add pictures just to make it longer but I can't be bothered. Google it! Or don't! Google eats your brain!
Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts
Thursday, February 17, 2011
Thursday, September 10, 2009
Dissidia - First Impression
Well, this was a promised post, so here it is. I've played Dissidia for approximately 3-4 hours in one sitting (exactly as long as my psp battery lasts me :P) and I have to say I'm impressed. It's not just a fighting game, it has a load of smaller features, and it seems well worth playing again and again.
To begin with: Chaos vs Cosmos, a concept as old as storytelling is probably. Both sides gathered some warriors and the balance was... well, balanced. Then the chaos side did something odd and things went out of shape, and well, I dunno if I'll get a better explanation down the road but Cosmos went poof and now the ten heroes have to save the day. The story is kind of vague, but I realized it could really be seen as if all the final fantasy games were their own world's version of Chaos vs Cosmos and that they all ended exactly simultaneously at the point where Dissidia begins, in a sort of dimension-spanning timeline. Deep shit.
Centerpiece: This is a fanservice game, there is absolutely zero doubt about that. There's dozens and dozens of references to different ff games and characters and items and summons and... yada yada yada. The more ff games you've played, the more you'll like Dissidia, but that's not to say that someone not interested in ff would get nothing from it.
On to the fleshy part: The gameplay is actually very good. There's tons of equipment and bonuses and shit all around, but when it comes down to one-on-one on the battlefield it really feels as if it's you, the player, that makes the biggest differece; your skills and how well you know to use all that crap you've gathered. It also pays a lot to take a step back, think, and be a bit tactical about when to strike, and not just charge straight in. But! and here's the beauty of it, that also varies a bit between characters. Some make better for charging, some should rather stop and think. There is a real difference between how they play. Cloud has some fast, small attacks to keep enemies busy and then a few real close-range nukes to take them down quickly. Cecil is harder to handle and deals less damage but has more ranged attacks and a few tricks up his sleeve. Terra and Ultimecia are spellcasters. There's also several modes and lots of reasons to play stages over again to collect better stuff, but not in the sense of grinding. In story mode the heroes have a story each, and I've played two so far and liked the way they've built individual storylines too.
And of course the most important: Characters. But what do I need to say, it's Square. If it's one thing Square knows how to do, it's to make excellent jrpg characters. They've done an very nice job bringing characters from NES games into modern technology and graphics.
Final points: Music from the ff games, excellent, and the voiceovers are agreeable. Although... Cecil, from ff IV, who I liked in that game, has for some reason earned the voiceactor of ultimate emo that made the emo Prince of Persia... which ruined some. I also discovered that in contrast to the other, older characters (or from older games and more fantasy settings), Cloud's sometimes drawling american accent suddenly seemed very appropriate.
Complaints: mainly towards Cecil so far. Aside from emo-actor no1, there's also the strange fact that because he's an jrpg hero his Dark Knight armor has to be skin-tight and ugly instead of the massive impressice Dark Knight armor his evil brother sports. Strange. Because the hero line-up might have benefited from not being quite that effeminate... especially since they outfitted Bartz like a teenage gay escort. And why the hell did you steal fashion tips from Cloud's Advent Children outfit, Squall? As if broody lonewolf 1 and 2 needed to look like each other too... Anyway, gameplay-wise, not much.
I think that's it...
Yes, and also: I love that chocobo! <3
To begin with: Chaos vs Cosmos, a concept as old as storytelling is probably. Both sides gathered some warriors and the balance was... well, balanced. Then the chaos side did something odd and things went out of shape, and well, I dunno if I'll get a better explanation down the road but Cosmos went poof and now the ten heroes have to save the day. The story is kind of vague, but I realized it could really be seen as if all the final fantasy games were their own world's version of Chaos vs Cosmos and that they all ended exactly simultaneously at the point where Dissidia begins, in a sort of dimension-spanning timeline. Deep shit.
Centerpiece: This is a fanservice game, there is absolutely zero doubt about that. There's dozens and dozens of references to different ff games and characters and items and summons and... yada yada yada. The more ff games you've played, the more you'll like Dissidia, but that's not to say that someone not interested in ff would get nothing from it.
On to the fleshy part: The gameplay is actually very good. There's tons of equipment and bonuses and shit all around, but when it comes down to one-on-one on the battlefield it really feels as if it's you, the player, that makes the biggest differece; your skills and how well you know to use all that crap you've gathered. It also pays a lot to take a step back, think, and be a bit tactical about when to strike, and not just charge straight in. But! and here's the beauty of it, that also varies a bit between characters. Some make better for charging, some should rather stop and think. There is a real difference between how they play. Cloud has some fast, small attacks to keep enemies busy and then a few real close-range nukes to take them down quickly. Cecil is harder to handle and deals less damage but has more ranged attacks and a few tricks up his sleeve. Terra and Ultimecia are spellcasters. There's also several modes and lots of reasons to play stages over again to collect better stuff, but not in the sense of grinding. In story mode the heroes have a story each, and I've played two so far and liked the way they've built individual storylines too.
And of course the most important: Characters. But what do I need to say, it's Square. If it's one thing Square knows how to do, it's to make excellent jrpg characters. They've done an very nice job bringing characters from NES games into modern technology and graphics.
Final points: Music from the ff games, excellent, and the voiceovers are agreeable. Although... Cecil, from ff IV, who I liked in that game, has for some reason earned the voiceactor of ultimate emo that made the emo Prince of Persia... which ruined some. I also discovered that in contrast to the other, older characters (or from older games and more fantasy settings), Cloud's sometimes drawling american accent suddenly seemed very appropriate.
Complaints: mainly towards Cecil so far. Aside from emo-actor no1, there's also the strange fact that because he's an jrpg hero his Dark Knight armor has to be skin-tight and ugly instead of the massive impressice Dark Knight armor his evil brother sports. Strange. Because the hero line-up might have benefited from not being quite that effeminate... especially since they outfitted Bartz like a teenage gay escort. And why the hell did you steal fashion tips from Cloud's Advent Children outfit, Squall? As if broody lonewolf 1 and 2 needed to look like each other too... Anyway, gameplay-wise, not much.
I think that's it...
Yes, and also: I love that chocobo! <3
Friday, September 4, 2009
Fanfiction
I just realized the new look makes it kind of look like a fanfiction site...
"He climbed down the cellar stairs and peeked into the darkness. Behind some crates he found the sword, just where his mother's letter had said it would be. It was truly enormous. Impressive, despite the rust and the smell of mold and dust. No normal man would be able to lift it. And these days there was no Mako energy, and the Lifestream had settled back beneath the earth's surface. It all felt like a legend where he stood, the sword so large only half of the blade fit inside the beam of his flashlight.
But if it was a legend, then he was the son of that legend, and with the rising problems he had a legacy to live up to and bring the kind of rescue only legends could produce. Trembling slightly he set the flashlight aside on a crate and gripped the handle of the Buster Sword. This would never work."
Aaanyway. I respect FF7 too much to produce this kind of crap :) I remember I made an attempt long ago, choosing like this to write about their children, because it's damned hard to take someone else's character and try to keep to their personality. But I came to the same conclusion then as I will always adhere to: that FF7 is above all this >.<
So no. This is not a fanfiction site.
I actually take it a step further; I adopt the Lifestream as a model, a representation, of what I actually believe in and present it as my religion. (Yes, I've made FF7 my religion... in a sense.) Thus the Lifestream chronicles is the history of the world, and this blog my perception of it.
This post got a lot longer than I meant... but it was a lot of fun to write :)
"He climbed down the cellar stairs and peeked into the darkness. Behind some crates he found the sword, just where his mother's letter had said it would be. It was truly enormous. Impressive, despite the rust and the smell of mold and dust. No normal man would be able to lift it. And these days there was no Mako energy, and the Lifestream had settled back beneath the earth's surface. It all felt like a legend where he stood, the sword so large only half of the blade fit inside the beam of his flashlight.
But if it was a legend, then he was the son of that legend, and with the rising problems he had a legacy to live up to and bring the kind of rescue only legends could produce. Trembling slightly he set the flashlight aside on a crate and gripped the handle of the Buster Sword. This would never work."
Aaanyway. I respect FF7 too much to produce this kind of crap :) I remember I made an attempt long ago, choosing like this to write about their children, because it's damned hard to take someone else's character and try to keep to their personality. But I came to the same conclusion then as I will always adhere to: that FF7 is above all this >.<
So no. This is not a fanfiction site.
I actually take it a step further; I adopt the Lifestream as a model, a representation, of what I actually believe in and present it as my religion. (Yes, I've made FF7 my religion... in a sense.) Thus the Lifestream chronicles is the history of the world, and this blog my perception of it.
This post got a lot longer than I meant... but it was a lot of fun to write :)
Friday, August 7, 2009
Dissidia - does that mean anything btw?
The new PSP game Dissidia: Final Fantasy from Square-Enix is something as awkward as a Square-Enix fighting game starring characters from Final Fantasy, the key word in awkward being fighting game. Considering that Enix is a pure rpg company and the first thing that comes to mind in terms of fighting and Square is The Bouncer and Ehrgeiz, hardly any technical knockouts, I looked at this game as pure marketing fluff that might amuse FF fans but mostly just abuse the fame.
However, now it's been released in Japan and the US, and it's getting pretty decent reveiws. Especially as a fighting game with an actual story (can always rely on Square for that) no matter how haphazard one would expect a game combining twelve different sets of characters would be stitched together. It also appears Square has learned from more action oriented games such as Kingdom Hearts and Final Fantasy 7: Crisis Core and the fighting is both easy to pick up and with some depth for those who like to learn timing and supercombos. I also get the impression the fighting is very intense, with a lot of things happening at once. I'm hoping for battles in the spirit of the Sephiroth battle in Kingdom Hearts II; fast, difficult, all over the place, but quite obviously within reach of victory with a little bit of effort and skill, and of course with the burning determination to beat the bastard dead.
The final word remains to be said; the game is released Sept 4 in Europe, and I will return then with the verdict. Do expect that I might be a bit more inclined to hail it to the skies then; having Cloud visibly present does tend to put me in a very agreeable mood.
However, now it's been released in Japan and the US, and it's getting pretty decent reveiws. Especially as a fighting game with an actual story (can always rely on Square for that) no matter how haphazard one would expect a game combining twelve different sets of characters would be stitched together. It also appears Square has learned from more action oriented games such as Kingdom Hearts and Final Fantasy 7: Crisis Core and the fighting is both easy to pick up and with some depth for those who like to learn timing and supercombos. I also get the impression the fighting is very intense, with a lot of things happening at once. I'm hoping for battles in the spirit of the Sephiroth battle in Kingdom Hearts II; fast, difficult, all over the place, but quite obviously within reach of victory with a little bit of effort and skill, and of course with the burning determination to beat the bastard dead.
The final word remains to be said; the game is released Sept 4 in Europe, and I will return then with the verdict. Do expect that I might be a bit more inclined to hail it to the skies then; having Cloud visibly present does tend to put me in a very agreeable mood.
Saturday, October 11, 2008
Worldly comments
In other news: North Korea has agreed to allow nuclear inspections, which means the US no longer automatically considers them terrorists. Yay.
In less globaly and politically relevant news: Swedish Idol for the first time sports a participant of Asian descent who can. actually. sing. Wow. I was just starting to wonder if Asians were too smart and stuck up to sing.
Gaming comments: I've been playing a lot of different PSP games lately. FF:Crisis Core is, of course, a favorite and, thankfully, everything but a disappointment. But I actually want to bring some attention to a game I did not expect to enjoy; The Godfather. I mean, what could have been another horrible transportation from movie to handheld game turned out not only keeping the original's manlyness and tone, but also having excellent gameplay and lots of value. Tumbs up for EA.
In less globaly and politically relevant news: Swedish Idol for the first time sports a participant of Asian descent who can. actually. sing. Wow. I was just starting to wonder if Asians were too smart and stuck up to sing.
Gaming comments: I've been playing a lot of different PSP games lately. FF:Crisis Core is, of course, a favorite and, thankfully, everything but a disappointment. But I actually want to bring some attention to a game I did not expect to enjoy; The Godfather. I mean, what could have been another horrible transportation from movie to handheld game turned out not only keeping the original's manlyness and tone, but also having excellent gameplay and lots of value. Tumbs up for EA.
Wednesday, January 16, 2008
Cosmo Canyon
Hello and welcome to "let's be a fucking ff-nerd" with The Iceye.
Today's installment will publish a text that, next time you play ff7 or if you are a premium member and have the music separately, you may sing along the tones of Cosmo Canyon (or as it also is called, Red XIII's Theme, I think). You may then be amazed by my genius. (I guess I should say I wrote it a while ago and rediscovered it now, but it wasn't so long ago that ff7 was young and active then either.)
Warrior
ref.
Deep deep down the canyon
oh hear the child's voice echoing pure:
"Have you seen the warrior
who's gone away?"
High high up the mountain
oh hear the eagle's thundering words:
"I have seen the warrior
he's gone away."
verse 1
"Oh eagle proud, what did you see?
Did he fight or did he flee?
What the spirit coursing through my veins?"
"Fooling child your heart is weak
nonwithstanding is your belief!
Trust the truth that hammers in your soul
like a warrior should!"
verse 2
"Oh eagle wise pray tell me how
shall I live my life now?
Naught remains where once I had a home."
"Blinded child, your purpose is clear:
those he left, they still remain here.
A home for you, now guard it with your blood
like a warrior should!"
Since the music loops, I should tell you that I regarded the point where it starts when you enter the area as the beginning. Looking at the notes, I noticed that Square didn't consider it that way, but whatever. Thanks for listening, and don't forget to tune in next week!
Today's installment will publish a text that, next time you play ff7 or if you are a premium member and have the music separately, you may sing along the tones of Cosmo Canyon (or as it also is called, Red XIII's Theme, I think). You may then be amazed by my genius. (I guess I should say I wrote it a while ago and rediscovered it now, but it wasn't so long ago that ff7 was young and active then either.)
Warrior
ref.
Deep deep down the canyon
oh hear the child's voice echoing pure:
"Have you seen the warrior
who's gone away?"
High high up the mountain
oh hear the eagle's thundering words:
"I have seen the warrior
he's gone away."
verse 1
"Oh eagle proud, what did you see?
Did he fight or did he flee?
What the spirit coursing through my veins?"
"Fooling child your heart is weak
nonwithstanding is your belief!
Trust the truth that hammers in your soul
like a warrior should!"
verse 2
"Oh eagle wise pray tell me how
shall I live my life now?
Naught remains where once I had a home."
"Blinded child, your purpose is clear:
those he left, they still remain here.
A home for you, now guard it with your blood
like a warrior should!"
Since the music loops, I should tell you that I regarded the point where it starts when you enter the area as the beginning. Looking at the notes, I noticed that Square didn't consider it that way, but whatever. Thanks for listening, and don't forget to tune in next week!
Thursday, December 27, 2007
Having The Biggest Gun
My brother is buying a new video card, (ATI Radeon 2600 Pro 512Mb HIS for those who care), and I am sorely jealous. (Jealous is a pretty ugly word in English, btw, in its written form, even if it's beautiful in speech. Kind of like the Swedish spelling of juice, jos. Sooo ugly.) Now my wondering is, how big difference does those 512Mb compared to 256Mb, aside from 400 crowns? That's my Question Of The Year.
And, more importantly, which one is more important? Graphix card or Magna Carta and Dark Chronicle for PS2? Spelbutiken.se's sale is going to be the death of me. There are dozens of games I've been wanting to play for the last three-four years. MC and Dark Chronicle are just the top of an iceberg. I mean, Devil May Cry 3: Special Edition? God of War 2? And those of you who haven't played Dreamfall yet, go get the Limited Edition for 150 crowns. As for other computer games there are at least better possibilities to try them before buying them, so I can make a more clean list.
Just to complete the geekness I have to tell I've spent Christmas break completing FF7:Dirge of Cereberus with all files and getting the Ultimate Weapon. Now I just have to finish it on Extra Hard Mode, some Extra Missions, and then finish God of War on highest difficulty. Then I will have the confidence that I suppose corresponds to what men refer to as having the biggest gun.
Ta ta, darlings!
And, more importantly, which one is more important? Graphix card or Magna Carta and Dark Chronicle for PS2? Spelbutiken.se's sale is going to be the death of me. There are dozens of games I've been wanting to play for the last three-four years. MC and Dark Chronicle are just the top of an iceberg. I mean, Devil May Cry 3: Special Edition? God of War 2? And those of you who haven't played Dreamfall yet, go get the Limited Edition for 150 crowns. As for other computer games there are at least better possibilities to try them before buying them, so I can make a more clean list.
Just to complete the geekness I have to tell I've spent Christmas break completing FF7:Dirge of Cereberus with all files and getting the Ultimate Weapon. Now I just have to finish it on Extra Hard Mode, some Extra Missions, and then finish God of War on highest difficulty. Then I will have the confidence that I suppose corresponds to what men refer to as having the biggest gun.
Ta ta, darlings!
Category:
Dirge of Cerberus,
Final Fantasy,
Graphix,
Magna Carta,
Nerdy gerdy,
PS2,
Question of the Year,
Spelbutiken.se
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